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Game Dev Unlocked
Introduction
Intro: Read first!
IMPORTANT MESSAGE FOR BETA TESTERS!
How to join the private Discord server (and redeem your free stuff!)
1.1 - My Story: How My First Indie Game Changed My Life (8:49)
1.2 - What is Game Dev Unlocked? (4:38)
Free Software + Discounts
Free Steam keys ( + descriptions and case studies)
Opsive discount (pro FPS and 3rd-person controllers for Unity) (30% OFF)
Playmaker discount (visual scripting for Unity) (50% OFF)
Adobe Creative Cloud discount (60% OFF) (3:02)
Synty Studios discount (stylized 3D assets) (25% OFF)
GameDev Market discount (15% OFF)
Free Simple Subtitle System for Unity
Musicbed subscription, one free month
Soundsnap subscription, one free month
Free GDU Asset Pack
The Idea
2.1 - Case Study: Why did the idea of The First Tree resonate with people? (2:58)
2.2 - Find Inspiration (4:37)
2.3 - Start Small (3:49)
2.4 - The Key to Capturing the Audience's Attention (5:05)
2.5 - Standing out via Art (6:05)
Data Analysis: Which Steam tags are most successful?
Free Games to Help Find Inspiration
Workbook: Your Game Idea
Making Your Game
3.1 - Case Study: How was one person able to create The First Tree in 18 months? (4:44)
3.2 - The Asset Store: Pros and Cons (7:24)
3.3 - Choosing a Framework (6:37)
3.4 - Modifying Art Assets and Making Them Yours, Part 1 (8:32)
3.5 - Modifying Art Assets and Making Them Yours, Part 2 (6:29)
3.6 - Branding and Design Crash Course (7:20)
3.7 - Sound Design and Music (6:29)
3.8 - Hiring Help (5:33)
Staying Motivated
4.1 - Case Study: How did I stay motivated to finish The First Tree? (4:50)
4.2 - Make a Schedule (5:30)
4.3 - Cut Your Game Idea in Half (3:45)
4.4 - Get Over Yourself and Finish Something (6:09)
4.5 - Other Tips for Staying Motivated (5:37)
Marketing
5.1 - Case Study: How did The First Tree attract an audience? (5:49)
5.2 - Pre-Marketing Setup: The Website (5:33)
5.3 - Pre-Marketing Setup: The Teaser Trailer (7:16)
5.4 - Pre-Marketing Setup: The Steam Store Page (6:20)
5.5 - Making GIFs (6:42)
5.6 - Posting on Social Media, Part 1 (5:03)
5.7 - Posting on Social Media, Part 2 (7:26)
5.8 - Reddit (8:29)
5.9 - Other Ways to Market (8:20)
Launch and Beyond
6.1 - Case Study: Why did The First Tree have a successful launch? (6:05)
6.2 - You Don’t Need a Publisher (7:22)
6.3 - Price and Release Date (5:56)
6.4 - Localization (4:14)
6.5 - Extra Ways to Increase Your Game’s Reach (6:10)
6.6 - The Launch Blitz (5:34)
Workbook: The Launch Blitz Checklist
6.7 - What Happens Next? (5:45)
6.8 - Console Porting and Publishing (4:49)
6.9 - Getting Started with Nintendo Switch, Xbox One, and PS4 (7:33)
Let's Dev BEGINNER: Make Your First Game in a Day Without Code
7.1 - Dear Beginners, Watch This First! (5:40)
7.2 - Installing Unity and Getting Started (4:17)
7.3 - Make a Game in 5 Minutes (6:12)
7.4 - In-Depth Look at Unity and Your First Game (26:47)
7.5 - Adding Cool Features (24:32)
7.6 - How to Add Awesome Art For Free (17:10)
7.7 - Music and Your First Challenge (7:14)
7.7.1 - Making Your First Build (3:13)
7.8 - What's Next? (3:38)
Let’s Dev INTERMEDIATE: Follow Along and Make a Story-Driven Game in 7 Days
8.1 - Introduction: Let’s Create a Striking, Short Game for Free (3:43)
Day 1: Brainstorming (10:56)
Assignment: Complete the first page of "Your Game Idea" Workbook
Day 2: Gathering Assets (13:38)
Assignment: Finish the rest of the Workbook
Day 3: Visual Design (43:06)
Assignment: Finalize Your Game’s Style/Colors
Day 4: Level Design (41:23)
Assignment: Add at Least 5 Points of Interest
Day 5: Adding an Objective (51:02)
Assignment: Write a Script
Day 6: Enemy Scripting (59:57)
Assignment: Record the Voice-over (7:48)
Day 7: The Final Touches (72:55)
Final Exam: Have a Friend Play Your Game
8.9 - Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io (9:22)
Let’s Dev ADVANCED: Creating a Vertical Slice of a Cinematic Animal Adventure Game
9.1 - Brainstorming and the Story-Driven Adventure Game Plan (7:29)
9.2 - Getting Started (16:59)
9.3 - The Player: Animations and Abilities (43:19)
9.4 - The Player: Footsteps, Final IK, and Polishing (42:48)
9.5 - Setting Up Rewired (17:48)
COMING SOON - Lighting and the Environment
*COMING SOON* Customizing Assets
*COMING SOON* Creating Collectibles
*COMING SOON* The Gameplay Loop, and Telling the Story
*COMING SOON* Writing and Recording the Narrative
*COMING SOON* Playing Voice-overs and Adding Subtitles
*COMING SOON* The Intro Cutscene
*COMING SOON* The Pause Menu
*COMING SOON* The Main Menu, and Saving Data
*COMING SOON* Loading New Scenes
*COMING SOON* Editing the Trailer
*COMING SOON* The Steam Store Page
*COMING SOON* Adding Steam Achievements
*COMING SOON* Uploading to Steam
*COMING SOON* Last Thoughts
Appendix
*COMING SOON* The Game Dev Business Guide
Previous members-only live streams
Tutorial: Creating an atmospheric barn at dusk (58:54)
Data Analysis: Which Steam tags are most successful?
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