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Game Dev Unlocked
Introduction
Intro: Read first!
How to join the private Discord server (and redeem your free stuff!)
1.1 - My Story: How My First Indie Game Changed My Life (8:49)
1.2 - What is Game Dev Unlocked? (4:38)
Free Software + Discounts
Free Steam keys ( + descriptions and case studies)
Opsive discount (pro FPS and 3rd-person controllers for Unity) (30% OFF)
Playmaker discount (visual scripting for Unity) (30% OFF)
2 years of student discount for Adobe Creative Cloud (save $800) (3:02)
Free Simple Subtitle System for Unity
Soundsnap subscription, one free month
Free GDU Asset Pack
The Idea
2.1 - Case Study: Why did the idea of The First Tree resonate with people? (2:58)
2.2 - Find Inspiration (4:37)
2.3 - Start Small (3:49)
2.4 - The Key to Capturing the Audience's Attention (5:05)
2.5 - Standing out via Art (6:05)
Data Analysis: Which Steam tags are most successful?
Free Games to Help Find Inspiration
Workbook: Your Game Idea
Making Your Game
3.1 - Case Study: How was one person able to create The First Tree in 18 months? (4:44)
3.2 - The Asset Store: Pros and Cons (7:24)
3.3 - Choosing a Framework (6:37)
3.4 - Modifying Art Assets and Making Them Yours, Part 1 (8:32)
3.5 - Modifying Art Assets and Making Them Yours, Part 2 (6:29)
3.6 - Branding and Design Crash Course (7:20)
3.7 - Sound Design and Music (6:29)
3.8 - Hiring Help (5:33)
Staying Motivated
4.1 - Case Study: How did I stay motivated to finish The First Tree? (4:50)
4.2 - Make a Schedule (5:30)
4.3 - Cut Your Game Idea in Half (3:45)
4.4 - Get Over Yourself and Finish Something (6:09)
4.5 - Other Tips for Staying Motivated (5:37)
Marketing
5.1 - Case Study: How did The First Tree attract an audience? (5:49)
5.2 - Pre-Marketing Setup: The Website (5:33)
5.3 - Pre-Marketing Setup: The Teaser Trailer (7:16)
5.4 - Pre-Marketing Setup: The Steam Store Page (6:20)
5.5 - Making GIFs (6:42)
5.6 - Posting on Social Media, Part 1 (5:03)
5.7 - Posting on Social Media, Part 2 (7:26)
5.8 - Reddit (8:29)
5.9 - Other Ways to Market (8:20)
Launch and Beyond
6.1 - Case Study: Why did The First Tree have a successful launch? (6:05)
6.2 - You Don’t Need a Publisher (7:22)
6.3 - Price and Release Date (5:56)
6.4 - Localization (4:14)
6.5 - Extra Ways to Increase Your Game’s Reach (6:10)
6.6 - The Launch Blitz (5:34)
Workbook: The Launch Blitz Checklist
6.7 - What Happens Next? (5:45)
6.8 - Console Porting and Publishing (4:20)
6.9 - Getting Started with Nintendo Switch, Xbox One, and PS4 (7:33)
Let's Dev BEGINNER: Make Your First Game in a Day Without Code
7.1 - Dear Beginners, Watch This First! (5:40)
7.2 - Installing Unity and Getting Started (4:17)
7.3 - Make a Game in 5 Minutes (6:12)
7.4 - In-Depth Look at Unity and Your First Game (26:48)
7.5 - Adding Cool Features (24:32)
7.6 - How to Add Awesome Art For Free (17:10)
7.7 - Music and Your First Challenge (7:14)
7.7.1 - Making Your First Build (3:13)
7.8 - What's Next? (3:38)
Let's Dev MOBILE: Playing and Publishing Your First Game on Android or iPhone
7.m.1 - Getting Your Game Running on a Mobile Device (11:25)
7.m.2 - Adding Touch Controls, Title Screen, and Other Mobile Fixes (49:25)
7.m.3 - Publishing and Marketing on the Google Play Store (Android) (53:56)
7.m.4 - Publishing and Marketing on the Apple App Store (iPhone) (68:15)
Let’s Dev INTERMEDIATE: Follow Along and Make a Story-Driven Game in 7 Days
8.1 - Introduction: Let’s Create a Striking, Short Game for Free (3:43)
Day 1: Brainstorming (10:56)
Assignment: Complete the first page of "Your Game Idea" Workbook
Day 2: Gathering Assets (13:38)
Assignment: Finish the rest of the Workbook
Day 3: Visual Design (43:06)
Assignment: Finalize Your Game’s Style/Colors
Day 4: Level Design (41:23)
Assignment: Add at Least 5 Points of Interest
Day 5: Adding an Objective (51:02)
Assignment: Write a Script
Day 6: Enemy Scripting (59:57)
Assignment: Record the Voice-over (7:48)
Day 7: The Final Touches (72:55)
Final Exam: Have a Friend Play Your Game
8.9 - Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io (9:22)
BONUS: Use C# instead of Playmaker (23:54)
BONUS: Use Visual Scripting (Bolt) instead of Playmaker (23:47)
BONUS: Play my game, "Abdication" (PC only)
Let’s Dev ADVANCED: Creating a Vertical Slice of a Cinematic Animal Adventure Game
9.1 - Brainstorming and the Story-Driven Adventure Game Plan (7:29)
9.2 - Getting Started (16:59)
9.3 - The Player: Animations and Abilities (43:19)
9.4 - The Player: Footsteps, Final IK, and Polishing (42:48)
9.5 - Setting Up Rewired (17:48)
9.6 - Lighting and the Environment (71:17)
9.7 - Customizing Assets (52:16)
9.8 - Creating Collectibles (65:34)
9.9 - The Gameplay Loop, and Telling the Story (69:41)
9.10 - Writing and Recording the Story (68:30)
9.11 - Playing Voice-overs and Adding Subtitles (16:16)
9.12 - The Intro Cutscene (85:55)
9.13 - The Pause Menu (46:48)
9.14 - The Main Menu (and Saving Data) (64:29)
9.15 - The Loading Screen (17:05)
9.16 - Editing the Trailer (70:18)
9.17 - Getting Started with Steam (44:47)
9.18 - Steam Achievements (22:15)
9.19 - Uploading to Steam (24:24)
9.20 - Last Thoughts (1:59)
Full Time Game Dev - Learn C# and Make a 2D Game with Thomas Brush
Introduction (Don't Skip!) (2:14)
Visual Studio (3:24)
Creating Your First Script (3:06)
Moving A Box (12:57)
Variables (9:28)
Input (7:16)
Conditions (8:30)
Functions (Part 1) (17:04)
Functions (Part 2) (4:07)
Quick Review (10:22)
Install Packages (5:17)
Physics (4:50)
The Ground (9:26)
The Player (Part 1) (8:10)
The Player (Part 2) (3:41)
The Player (Part 3) (16:16)
The Camera (16:28)
Layering (20:34)
Cleaning Up Player Movement (8:15)
Floating Platforms (4:39)
Collectables (41:50)
UI (Part 1) (19:47)
Quick Tip | Referencing Components (12:26)
UI (Part 2) (10:51)
UI (Part 3) (28:07)
Inventory (53:58)
Gates (12:54)
Singletons (8:35)
Enemies (52:26)
Quick Tip | Naming (2:44)
Attacking (29:31)
Dying (4:20)
Finalize Your Scene (11:44)
Loading Scenes (32:15)
The Game Manager (14:41)
Preparing for Art (1:24)
Project Clean Up (15:16)
Exclusive 50% Off Coupon Code for Full Time Game Dev!
Let's Dev UNREAL ENGINE 5: Temple of Light
Read first before getting started!
Intro to Creating a Game for Unreal Engine 5 (1:53)
Walkthrough of Our Game: Temple of Light (17:02)
Prototype Introduction (2:33)
Set Up Our Game Project (16:57)
Pick Up System (Part 1) (14:25)
Pick Up System (Part 2) (14:03)
Pick Up System (Part 3) (14:39)
Create a Laser (Part 1) (14:04)
Create a Laser (Part 2) (12:01)
Create a Laser (Part 3) (12:49)
Create a Laser (Part 4) (12:56)
Create a Laser (Part 5) (14:23)
Create a Laser (Part 6) (21:12)
Opening a Door (14:34)
Spinning Wall Door (12:43)
Floor Button (18:32)
Interface Interaction (11:22)
Laser Activated Button (13:24)
Cables (17:21)
Transparent Walls (12:08)
Disintegration (14:33)
Spinning Wall Physics (8:33)
Final Prototype (1:45)
Block Out Introduction (1:23)
Intro to SubLevels (11:24)
Level Streaming (12:57)
Blockout Setup (14:05)
Blockout (Part 1) (9:55)
Blockout (Part 2) (11:00)
Blockout (Part 3) (13:27)
Blockout (Part 4) (11:15)
Blockout (Part 5) (11:33)
Main Menu (9:53)
Escape Menu (6:44)
Save Game (7:19)
Checkpoint (15:09)
Sparks (17:36)
Intro to Environment Design (1:40)
World Building (10:36)
Blueprint Meshes (15:08)
Environment (Part 1) (13:33)
Environment (Part 2) (11:48)
Environment (Part 3) (15:24)
Breakup Levels (14:22)
Environment Polish (15:34)
Intro to the Finishing Touches (0:36)
Sound (Part 1) (12:26)
Sound (Part 2) (14:02)
Ending (Part 1) (18:51)
Ending (Part 2) (15:19)
Finishing Main Menu (10:44)
Start Screen (13:12)
Packaging and Sharing (5:09)
Options Menu Introduction (6:32)
Options Menu Setup (12:36)
Options Menu Fullscreen (11:00)
Options Game User Settings (17:22)
Options Mouse Sensitivity (10:05)
Options Menu Finale (13:03)
Exclusive 50% off coupon for The Unreal Masterclass!
NEW! 2024 Update and We Harvest Shadows Analysis
Introduction to We Harvest Shadows, and why GDU was key to its success (23:35)
The Single Most Important Marketing Principle BY FAR (23:59)
Why We Harvest Shadows earned 150,000 wishlists in its first month (47:27)
I've talked to every big indie publisher, and here's what I've learned (27:24)
Pitch deck template you can use for your own game
FAQ on Making Games in 2024
4 Essential Tips for Starting TikTok (by Kyle Banks, developer of Farewell North)
Live Q&A about my new game's announcement and success (80:17)
Making music super fast with Studio One and sound libraries (111:35)
Appendix
Previous members-only Q&A live streams
Previous Feedback Friday streams
The Game Dev Business Guide
The Super-Simple Guide to Git and Version Control
Useful Resources on Good Game Design
How to Shoot Gorgeous Video for your YouTube Dev Logs
Tutorial: Creating an atmospheric barn at dusk (58:54)
Teach online with
Workbook: The Launch Blitz Checklist
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