Game Dev Unlocked: Let's Dev

Free, in-depth tutorials on making and publishing 3 complete games using Unity and Playmaker.

Check out the games we'll make!

Ready to be a game developer?

The Game Dev Unlocked Let's Dev lessons teach you how to make three different games in Unity, all without code or artistic experience! These are the strategies and tricks I used to make my first few games, and thousands of people have been able to launch their first games because of them.


Create and launch a mobile game!

I recently ported my game to iOS and Android, which was featured as Game of the Day on the App Store. In this section, we make a simple touch-enabled game in Unity, and I show you the entire mobile development and publishing process, including how to get featured.


Learn to make a first-person thriller in 7 days

In the Let's Dev INTERMEDIATE series, we make a striking, engaging first-person game in 7 days using only free assets in Unity. Finish your game without learning code via Playmaker, or use the included C# or Bolt scripts instead. Follow along and add your own creative touches via homework assignments and challenge slides so you can sell your first game on itch.io as soon as possible!


Create a gorgeous 3D game and release it on Steam

Play as a coyote cub lost in an apocalyptic desert and separated from his parents. Unlock your memories by finding water and journeying towards the last waterfall on Earth. In this Let's Dev ADVANCED series, I show you every step to take so you can make your own gorgeous exploration game like The First Tree. Environment design, 3D modeling, story writing, Steam achievements... it's all here. (additional paid assets are required to follow along exactly)



Your Instructor


David Wehle
David Wehle

My name is David, and make indie games full-time! Which blows my mind, since I'm horrible at coding and I'm self-taught with art/design. A few years ago a friend showed me Unity, and I got so excited to tell stories through the medium of video games. I worked hard, released a game on Steam, and used that experience to help me land my dream job: Unity technical artist at The VOID, where I worked on VR experiences like Ghostbusters Dimension, Avengers: Damage Control, and Star Wars: Secrets of the Empire. In 2017, I released my second game The First Tree on Steam, used the money to port to consoles, and sold 500,000 units across all platforms. It received positive reviews from publications like PC Gamer, IGN, and Kotaku. Now I'm sharing with the world how I made the indie dream work in such a tumultuous time!


Important note: This course uses older versions of Unity. Please note that these lessons are provided free for the community, and we cannot give tech support for any bugs you may run into.

Course Curriculum



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Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
Is this course for beginners or experienced developers?
Both actually! While the Let's Dev module is focused more on helping newcomers make a game without coding knowledge, everything else can be applied to both noobs and pros alike, especially the marketing module.
Does this course only focus on exploration/walking sim games?
Not at all! In the Let's Dev sections, we make a mobile casual game called Fruit Dodger, a Journey-like animal platformer, a first-person puzzle game like The Talos Principle, and a traditional flat-stylized 2D platformer. While my experiences are built off of my first two games which were exploration adventure games, the principles in GDU apply to every type of indie game. Naturally, the Intermediate and Advanced games we'll make together will be similar to The First Tree, and that's because that genre is perfect for dipping your toes into the complex world of game development.
Do I have to buy any additional software to follow along?
This course uses Unity (which is free to use), along with a paid plugin called Playmaker to make games without code. It's normally a $60 asset, but can be found on sale quite often. The Intermediate section includes C# and Bolt scripts however if you would like to avoid buying Playmaker, but I definitely recommend buying it since it's the perfect way to ease yourself into the complicated world of game programming.
Do I have to buy tons of assets to follow along to the Advanced section?
Almost all successful indie games use paid assets to some degree, and that's how these small teams actually finish big games. I wanted the Advanced section to reflect a real-life plan for making a big game like The First Tree, and that includes buying useful Unity assets and using industry-standard software. So in that way, the Advanced section is different from the other sections, and it isn't meant to be strictly followed along to—it's more for teaching principles you can apply to your big game project. HOWEVER, if you'd like to follow along exactly, expect to spend around $500 on assets and software.

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